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Todd's avatar

I'm surprised that you lost interest in Othello when computers became better. Does the knowledge that there are humans that are better in any given domain than you could possibly ever be discourage you from participating in every such activity? Why, then, did you ever start Israeli Folk Dancing? I'm also on team Carbon, but I think it is because I basically see it as the only team that's actually playing, at least as of right now. It may be the case that we eventually see AI systems as live players that genuinely care about how we play, and about whose opinions of the game we care in turn, but if we reach that point, then I suspect that we will find ourselves in relationships with entities that are more like mentors and we'll still be able to find an abundance of meaning in playing games with Carbon-based teammates and competitors that are closer to our levels. Age, weight and skill classes along with handicapping systems already keep lots of activities open and accessible to audiences of incredible diversity.

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forumposter123@protonmail.com's avatar

I've seen a very large backlash in the YouTube community surrounding AI. Basically, they all seem to be afraid AI will take their job. Or if not their job, then the jobs of creative people in their orbit. Here is an example from a content creator whose work I like.

https://www.youtube.com/watch?v=5RFwX1g9bq8

One big issue seems to be surrounding AI graphics. Basically, lets say you're making a YouTube video. At one part of the video you think having an illustration would enhance the video. You can either pay a human artist to make the graphic, or you can prompt an AI art tool and maybe get something perfectly good at no cost. A lot of YouTube content creators seem to have decided (on their own or through peer pressure) to swear off using AI graphic art tools.

Ultimately I think it's hard to draw the line between "good" automation and "bad" automation. Much of the art people were making decades ago is mostly rendered by computers now. Instead of some practically sweatshop animation studio in Korea churning out the slightly different 2D animation images necessary to animate with that technology, a lot of it can be done with a computer now. That put a lot of people who had to make copy after copy of a drawing physically out of work, but I don't see anyone complaining that we have computer graphics tools now.

This process also enables new kind of art. A lot of recent animated movies have used an art style I really like, which combines 2D illustration and CGI in a way that simply didn't exist before this technology. It could not be created by a human alone.

I think one thing that could be really hard in the era of AI is breaking into a career and the entry level. So much of my early career was grinding out tasks my superiors just didn't want to do. It wasn't the most rewarding work, but doing it exposed me to the information I needed to climb the value chain. I wonder if such opportunities will shrink in the era of AI.

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